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 The game can be found at http://​www.dark-age.com/​ The game can be found at http://​www.dark-age.com/​
 +====== Introduction ======
 +The year is SC10 and the
 +Forsaken find themselves blessed
 +with a level of technology and
 +civilization unimaginable to
 +their grandparents. For a decade
 +the Prevailers have ruled from New
 +Ashkelon and a network of spies and
 +confessors has cemented the authority they have
 +built from faith. Their power seems unassailable but all around
 +the unruly Saints watch for any weakness. In the west Saint Mark
 +broods, his body and ego bruised more than any other by his
 +masters in the capital, yet still unwilling to accept servitude. In
 +the south Saint John leads his vast army into the swamps, though
 +no one can say if he marches to glory or death. In the north Saint
 +Mary fights a desperate war among the wind-sculpted dunes.
 +Few are aware how much she sacrifices every day to protect the
 +Forsaken, yet she is more than just a shield – she is a human
 +being whose need for revenge flows like blood in her veins. Who
 +knows how far it will drive her, or what will become of her if her
 +plans are frustrated? It is from the east however that the greatest
 +danger to Prevailer rule is rising. Saint Luke, long believed dead,
 +marches back from his crusade into the volcanic mountains.
 +Earthquakes and other omens herald his approach and, in spite
 +of his associations with Heresy, many Forsaken fanatics prepare
 +to welcome his return. Many among New Ashkelon’s elite
 +would also secretly be glad to see an end to Prevailer rule and
 +the next few months will be crucial if civil war is to be avoided.
 +Then there is Johann, the Heretic, the Great Enemy who fled
 +into the northern wastes. The Forsaken clergy has long spoken
 +of “devils wearing the skin of men” and nowhere is this more
 +true than in the ruined laboratories and outposts of the Great
 +Expanse. From the savage cannibals of the Skarrd, Johann is
 +building an army. The sinister adherents of the Toxic Cult have
 +allied themselves to him in order to sustain the life of their foul
 +and terrible warlord, Father Curwen. Meanwhile the merciless
 +Blood Cult prepare for the greatest hunt of all time and the kill
 +that their leader, the demented Father Mayhem, believes will
 +make him immortal. He sees the mountainous region of Talen as
 +a huge trap, baited with rich resources, into which all the peoples
 +of the north will be drawn into an orgy of killing. Time, however,
 +is running out. Every year the Rotten Cult grows stronger and the
 +Skarrd leaders know these are more than just diseased madmen
 +haunting the dunes, but spell the doom for all Samaria’s humans.
 +Among the Dragyri a shadow is growing, an evil that lurks in the
 +deepest caves where the darkness is so thick it begins to take form.
 +There they have waited for long centuries, gradually increasing
 +their power, hungry to corrupt and destroy their brethren. Now,
 +more than ever before, the Dragyri need to stand together if they
 +are to endure the coming darkness. Instead they are scattered, the
 +wounds of a war long over still fresh, their grand cities and crystal
 +gardens crumbling. The Fire Caste has been exiled into the distant
 +east, the Water caste has retreated to lonely dams and echoing
 +caverns, waiting for the tide to turn, the Earth Caste is besieged
 +by the Elementals of the Apocalypse, as yet unable to fight
 +their way to liberty. Only the Ice and Air Castes remain free
 +and whilst the former struggle against their new enemy “ThoseWithout-Honor”,​
 +the latter teeter on the brink of dishonor,
 +only the careful, balanced step of their Arbiter saving them
 +from disaster. All the while the Shadows walk unopposed.
 +In the murky swamps of the south the Brood Mere has spent
 +centuries watching the development of her children. Now they find
 +themselves at war, drawn into a conflict she has long planned but
 +could never prepare for. The Creator Gods have entered her world
 +and the nightmare has come alive. Already the Forked-Tongue
 +River is choked with corpses and the Brood ready themselves
 +to cross into the Greenbelt in force. They stand just a few miles
 +from John’s southernmost outposts, but the crossing will be more
 +challenging than anything they have yet faced. They have seen the
 +face of their Gods and witnessed their terror and weakness, but
 +they have also felt, through their nebulous hive consciousness,​ the
 +dread in the mind of their mother. Like the human soldiers from
 +which they have inherited their culture the Brood respect authority
 +and fear the breakdown of the chain of command. Yet the further
 +they go from the swamp the less they can feel their mother’s
 +presence and the more their minds turn to madness and disarray.
 +For centuries the humans of Samaria have been little more
 +than tribal scavengers, living by raiding one another among the
 +crumbling ruins. That age is passing as the Forsaken coordinate
 +their efforts, driving out bandits and bringing civilization to the
 +wastelands. Many resist the change however, unwilling to trade
 +their independence for the oppression offered by the Prevailers.
 +Religious dogma drives the Forsaken to vehement loathing of
 +these godless Outcasts and whole villages have been slaughtered in
 +retaliation against bandits or to seize valuable resources. The very
 +name “Outcast” has come to be synonymous with heresy, crime
 +and a hatred of progress among the people of New Ashkelon. But
 +for those living in the wastes it means freedom, as precious as clean
 +water – and like so many things on Samaria – worth dying for.
 +[[wiki:​samaria|History of Samaria]]
 +[[wiki:​timeline|Timeline of Events]]

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